Sunday, January 30, 2011

Crunch Videos


Tarek gives his thoughts on animation for our main character at crunch time.








Sean giving his thoughts on crunch time.














Roger telling us what he is working on in our crunch time.











Evan talking about the death animation.













Cory tells us what he is working on in crunch time.













Wolf give his thoughts.













Here are my thoughts because the team insisted that I do one.


Saturday, January 29, 2011

Lead Level Designer

Wade Glenn
Age: 20
College:  Raritan Valley Community College
Experience: game design, knowledge of how other field work and relate to games.

Why Games?
"Born with a controller in my hand". My parents often used a controller to distract me when I was younger. I didn't care if it was plugged in or not. Played games all the time. 
Future Goal
 Working for a AAA title as a producer.

Talking about our Palette Scheme for the game

So our artists talk about the colors they have chosen for our cave, character and lighting. Also done at 3am, lol I am surprised we can talk coherently.

Team Meeting at 3am Saturday Part 1

So here we have Cory our leader talk about the design document. What he wants and expects for the game.

Level Design

So here is a picture of our level. We have started to put the level layout and background together. We have also decided to have the platforms and background to be different colors. We really want the platforms to stand out compared to the background.

Videos

Hey we have uploaded our interview videos and our first game meeting. check out youtube.com user rvccggj or type tag keep the light which is our game. LOL second day almost over we are doing well, no panic moments. So hopefully we won't have any "Oh shit" moments come the final stretch. Go RVCC

Writer

Elizabeth Wolcott
Age: 20
College: Raritan Valley Community College
Experience:
Writing short stories, blogs.

Why Games?
 I like playing games with long interactive story lines. I like games that have established a history for the world that they want to bring the player into. I find these games to be richer in experience for me and want to help create those experience for other gamers.
Future Goal
 To become an established game writer.

Programmer/Writer

Brandon Wolf Kosinski
Age: 
College: Raritan Valley Community College
Experience: I've been writing stories for over 11 years, and have been playing games for over 22.
Even as a little kid, I'd cut out bits of paper and make my own board games.
Even though I deal predominantly with works of fiction, I also have a strong backing in science and literature. I've read most of the World Book Encyclopedia, but also have logged over 100 night in the woods. With my combination of scholastic knowledge and life experience, I'm sure to be of some use in any project I'm assigned to. I have experience with Game Maker and Java, for what it's worth, and also have worked doing digital ink and paint work.

Why Games?
 I have always loved writing. My friends suggested games as a possible career choice. So here I am trying out games.
Future Goal
Get my book published.
 Here is an interview with Brandon,

Assistant/Level Design

Sean Gibbons
Age: 19
College: Raritan Valley Community College (RVCC)
Experience: N/A

Why games?
I have been playing games since a young age. I love to explore all the mechanic of a game. Why does this action work in this situation but not here? I also have an interest in computers.
Future Goal
Programmer for an immediate goal. Design interface for games on multiple platforms. 

Artist

Tarek Leon
Age: 20
College: Bloomfield
Experience: photoshop, illustrator, RPG maker, MOD for game like half life

Why Games?
Expression of art. Be it interaction of characters or background its all art.
Future Goal
To own a company for games.

Artist/Programmer

Evan McCall
Age: 21
College: Bloomfield
Experience: Photoshop, illustrator, flash, after effects, premier, unity, game maker, maya, 3DSmax, flipbook, visual basic, C#, java, regular script, action script 2 and 3, pseudo code, management and business skills.

Why Games?
Most attractive field by combining aspects of multimedia (music, animation, design etc). Taking all of these aspects and having them work together and then having it be shipped out to meet the world is the "Oh WOW moment."
Future Goal
Building incorporation with technologies and game design.

EvanMcCall.wordpress.com

Artist

Roger Rosa
Age: 18
College: Bloomfield
Experience: Game maker, photoshop

Why Games?
Exploring the field
Future Goal
To become a level designer.

Manager

Cory Harrell
Age: 19
College: Bloomfield
Experience: photoshop, illustrator, paint, management skills, design, documentation, scheduling, milestone setting, marketing, asset artist, level design.

Why Games?
"You have one life to live spend it doing what you love."
Future Goal
Become lead designer for AAA title or indie games. Eventually have my own studio.

coryaharrell.blogspot.com for more information
Interview with question what do you expect from game jam.

Audio

David Cudworth
Age: 20
college: RVCC
Exp: created an album, created background music for candy cane monk.
can work in reason and finale

Why games?
No limits to music on a computer. If the computer can play it, it can happen.
Future Goal
To pursue a musical composition job.

Update

11:11 Am Saturday 29 2011

So what are we doing now?
Art
So Sean is working on developing the digital version of our level layout by using photoshop. Evan is working with the background and foreground colors schemes for the level.  Tarek working on the animation for our main character. Finally Roger is working on texture the level.

Programming
Wolf is working on the level using game maker. Found code to create the lighting effect that we want for the game. Go Wolf!!! :D

Music
David is using a music synthesizer to create the eerie music and sound effects to set the overall mood for our game.

Blog and Twitter
I am currently working on getting people from around the world to see and hear us. Global Game Jam is great for getting known and having fun!

Level Layout


So our level designer has shown me some sketches. Looking good! :D

Art Palette



Got an art palette decided for the game art looking really good!!!

Friday, January 28, 2011






So here is the team :D except me cause I forgot to take a picture of myself. LOL

1/28 The Game Pitch

The Pitch

Our game title is Keep the Light which is the whole point of the game. It is a simple side scrolling game where the object is to keep the light of the torch going by collecting flint. As the light begins to fade noise are heard to indicate that you are not alone in this tunnel. You never see anything beyond the light radius, it is complete darkness. The question is can you make it to the end with out knowing just how far it is or what is chasing you? Can you survive or will the light go out leaving you in the dark.

Theme for Global game Jam 2011: Extinction
Location: RVCC